Crawlers Balance

Crawlers Balance

Cube Quest

Cube Quest

Arctan

Arctan

Away

Away

Blocked

Blocked

Bolt

Bolt

Bomb Blast

Bomb Blast

Bridge Builder

Bridge Builder

Canals

Canals

Color Break

Color Break

Color It

Color It

Dark Castle

Dark Castle

Dash

Dash

Ditto

Ditto

Fixel

Fixel

Floods

Floods

Floppy Fish

Floppy Fish

Frames

Frames

Fruit Jam

Fruit Jam

GRAvity

GRAvity

Gap Passer Bot

Gap Passer Bot

Layerue

Layerue

Nick

Nick

Pivot

Pivot

Pushbox

Pushbox

Void

Void

Blob

Blob

Cactu-Sama

Cactu-Sama

3 Mice

3 Mice

Lawn Mower Puzzle

Lawn Mower Puzzle

Cat Runner 1

Cat Runner 1

Egg Adventure 2 Mirror World

Egg Adventure 2 Mirror World

Snow Ball Racing

Snow Ball Racing

Friday Night Funki 4

Friday Night Funki 4

Friday Night Funkin

Friday Night Funkin

Friday Night Funkin 3

Friday Night Funkin 3

Monster Race 3d

Monster Race 3d

Super Friday Night

Super Friday Night

Super Friday Night 2

Super Friday Night 2

Billiards

Billiards

Blocky Goal

Blocky Goal

Box Factory

Box Factory

Breakpix

Breakpix

Bumbly Bee

Bumbly Bee

Chirpz

Chirpz

Color Maze Puzzle

Color Maze Puzzle

Differ Hall

Differ Hall

Fixed Path

Fixed Path

Flatland

Flatland

Little Jump

Little Jump

Loading

Loading

Longcat

Longcat

Mika Candy Adventure

Mika Candy Adventure

Minecade

Minecade

Monster Match

Monster Match

Morpheus

Morpheus

Multislide

Multislide

Ngglinding

Ngglinding

Ninja Tower

Ninja Tower

One Line

One Line

Paint The Beat

Paint The Beat

Painty Tumbler

Painty Tumbler

Plumbing

Plumbing

Popix

Popix

Rebound

Rebound

RedBlue

RedBlue

Roller

Roller

Roper

Roper

Ruin Castle

Ruin Castle

Shoot It

Shoot It

Skillteam

Skillteam

Square Wars

Square Wars

Light Bounce

Description

Help Blue bounce their way to get to the blue cube in the darkness!

Instructions

Move left or right to direct the cube. It generates a lot of momentum, and is thus difficult to alter direction. Gravity is also rather weak, thus blue bounces quite high when falling onto a floor. Note that you cannot jump. Blue turns grey upon death, which is caused by spikes and falling out of the map. As you progress through the levels, new obstacles appear: Blue blocks can be moved, and usually serve as simple obstacles. However they can end up blocking the way to the finish if you stack them incorrectly. Grey slates are jump boosters. White squares are used to unlock doors, similarly to Flatland. Three holes in the door does not imply needing 3 white squares to open it. Spikes kill blue on impact. You usually have to go around spikes as you cannot jump over them. Red floors are single use; they disappear after impact. Red and blue portals are present in later levels which allow the player to teleport from one area to another.